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Clientside Modding: PsychoMod

From Loading Hacks, to Loading Assets

7/26/2017

4 Comments

 
The end goal of this project/platform is to be able to gain full control over the game, both server and clientside. In order to achieve this, we're going to need to be able to load mods a bit more complex than DizzyHack. One on of the main steps here is the ability to load custom Unity assets. Let's jump in and see how we can achieve this using features built in to Unity, and a 3rd party program or two.

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4 Comments

    Author

    Hey, I'm PsychoTea (aka Ben). I'm the main plugin developer here at LegionRust, and the lead developer on the Clientside Modding project.

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